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Craig's List |
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Op Ed |
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Mind Games |
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L. N. |
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Be Frank |
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Mark Up |
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Sun Burns |
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Art Tech Statement Typically, a caricature is drawn using many
line segments. A Cable-drawn Caricature is more constrained as the lines
are all linked in a one-line wire sculpture. “What is not constrained
is not creative” (to quote Johnson-Laird [1]). Technically, my own bent was to ask how [2] art
“works” in the minds of artists and audiences – and specifically
to see if cognitive computing might improve my Cable-drawn Caricatures.
I started by sketching conventional caricatures, each made with lots of
lines. I then turned to science for the missing links. Mathematically, an optimal solution would
minimize the total length of links. This is known as the Traveling
Salesman problem: each city (like a line segment) must be visited once
and only once (by a link to and from), minimizing the total path length.
Iterative algorithms can compute this optimal solution, so I wrote a
program that takes a conventional caricature as input and makes a
Cable-drawn Caricature as output. Unfortunately, the optimal solutions
did not look very good to me – I guess my eye was not buying what the
Traveling Salesman was selling. Psychologically, it turns out that the hard
part is not linking the lines – but drawing a “likeable and
linkable” set of lines in the first place. By “likeable” I mean a
set of lines that captures the likeness of the subject I am drawing.
This is the art of conventional caricature. By “linkable” I mean a
set of lines that is still a good likeness when linked in one line. This
is the art of Cable-drawn Caricature. Realistically, both arts lie
beyond the current state of science in cognitive computing. Coincidentally, a similar situation arose in
MITRE research on weapon-target pairing for time-critical targeting.
Here the basic problem was also a version of the Traveling Salesman, and
an optimization algorithm had been implemented in a command/control
system. Our research found that targeteers did not like or use the
system, for much the same reason as I did not like or use computer
solutions in my Cable-drawn Caricatures. In each case the system was
getting an optimal answer in a sub-optimal context, because inputs to
the program did not reflect the best knowledge and judgments of a human
user. Instead we designed “Pairing Pictures” [3], a support system
that leverages perceptual visualization and mathematical optimization
together to help warfighters develop weapon-target pairing solutions. Currently, my work at MITRE continues along the
lines of visualization and optimization in Cognitive
Computing. To interact effectively, a system must know what looks
good to a user. To collaborate effectively, people must agree on what is
“likeable and linkable”. These are matters of style [4] – in art
and war.
Further
Reading [1] Freedom and
Constraint in Creativity (Philip N. Johnson-Laird). The
Nature of Creativity (R. J. Sternberg, editor). [3] Structure
Mapping in Visual Displays for Decision Support.
Command and Control Research and Technology Symposium. http://www.dodccrp.org/events/2006_CCRTS/html/papers/182.pdf. [4] Creature
Double-Feature: On Style and Subject in the Art of Caricature. AAAI Fall Symposium on Style and Meaning in Language, Art, Music, and
Design. http://music.ucsd.edu/~sdubnov/style2004.htm. |
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Four More
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Heath Bar |
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Bob Cat |
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Hey Jude |
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Paul Maul |
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